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Category: "Indie"

Nexuiz to be The First XBLA/PSN Title Powered by CryENGINE®3

Crytek  and IllFonic announced today that the CryENGINE 3 has been licensed for IllFonic’s futuristic Arena FPS Nexuiz, their upcoming release on the XBLA and PSN. Fans of Nexuiz, previously a pc only, open-source first person shooter  developed by Alientrap should appreciate the graphical update and potentially larger user-base. “IllFonic firmly believes in bringing the consumer the highest quality games at an affordable price through [...]

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How to have fun, without losing your corporate credibility.

In the on going quest to get away with as little work as possible without getting fired Cantyouseeimbusy.com has come up with some clever ways to play games in the office in full sight. My personal Favourite is the lander clone. Enjoy… and don’t get caught.

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Epic 7ft Halo Elite Costume

It’s hard not to be impressed with the sheer amount of effort put this fully working 7ft Elite costume with its facial animatronics and built in stilts. I have no idea how much this must of cost to make but goddamn it was worth every penny. Check out the ‘making of’ video and more pictures [...]

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LedgeWizard Games – Indie Developer Interview : Towers

On June 11, 2010 LedgeWizard Games, released their first game, Towers, for the Xbox (Live) Indie Games Platform. A unique and imaginative take on the Tower defence game that sets out to build a deep and rewarding experience without losing any of its vibrant personality.

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Gratuitous Space Battles – Featuring um.. Gratuitous Space Battles.

Fitting into the ‘Exactly what it says on the tin’ catagory of game naming,  Gratuitous Space Battles is a strategy/management/ simulation game by UK developer Positech Games. The big draw of this game is the lack of long winded building sections and the such, instead the focus is very much  on the epic space battle [...]

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Indie Gaming: Porrasturvat – Stair Dismount

I think it’s incredibly strange. Right now i have access to a multitude of the most advance games the human race has to offer, graphics so realistic that the outside world seems dull in comparison, concepts so fantastically advanced that I’d need seven years of intense training to get my head around them.

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