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iPod | Song Summoner: The Unsung Heroes

iPhone 18 January 2010 | 0 Comments | 13 views

I’m a huge Square-Enix fan and have been for a very long time. You can imagine my delight when Square-Enix began developing games for the iPod/iPhone. Most recently I’ve been heavily playing Song Summoner: The Unsung Heroes. The game once again shows the innovation and thought put into the game.

The game is a basic tactical RPG, in the vein of Final Fantasy Tactics, with a basic storyline of a young hero, Ziggy, on a mission to find his kidnapped brother in a world where robots and cyborgs are oppressing humanity. In his efforts he becomes a “conductor” with the ability to summon warriors called “Tune Troops” into battle. The name “Tune Troops” stems from the process of creating troops which relies heavily on the type of music you have on your mobile device. This is innovative because all users will have different playlists, different styles, and different genres of music that can help to create over 50 types of troops falling into Soldier, Mage, Archer, Knight and Monk categories.

Based on the type of song, the artist, and the number of times you’ve listened to it, your troops stats are created and the character class is determined. This can create a different gaming experience every time you play. The game is displayed in an over world map view as you move from mission to mission, and eventually opens up to battlefields where chess like fighting-styles play out.

I highly recommend if you’re a fan of RPG games that you give this game a look. Unfortunately the game price is pretty steep, sitting at $9.99, but so far the game has returned hours of value and character creation. The game is made even more interesting since “Tune Troops” can only be called into battle a certain number of times before disappearing, forcing the player to juggle their resources effectively.

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